![]() ![]() It’s a card battler, narrative-focused RPG, where your deck is built by the experiences your character has and then used in small, poker-like minigames that effectively function as the game’s combat. Should we really be out there going to other planets, pushing ourselves into these new spaces? That's a major component of the story.īut with all that text, Exocolonist is not a visual novel, she adds. And it boasts 800 story events, 30 different endings, 25 jobs, and 10 dateable characters with a mixture of different types of relationships. Northway speculates there are around 600,000 words, or “like six books basically” in I Was a Teenage Exocolonist. “I wanted to kind of take that, reverse it so that you are the person: there's no adult, it's not a creepy little girl thing, and it's just your life growing up.”īut with five years and a lot more video game foundation to cook with, Northway and co-writer Lindsay Ishihiro were able to construct the premise in the context of an absolutely massive choice-based narrative. ![]() “It's all about super crunchy stats and choosing what she does every day,” Northway says. Her vision at the time was of a life simulator in the style of Princess Maker – a Japanese series where you’re the parent of a little girl and raising her to be a princess. It’s a brilliant encapsulation of what creator Sarah Northway tells me she set out to do when she first began working on the game in 2017. ![]()
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